A couple of months ago I was introduced to Warhammer Underworlds: Shadespire, and have since gone all in on the game. I really love that the different warbands have a very strong character and gameplay feel to them, and yet all still seem relatively competitive. Games are quite quick compared to other miniature games, and the best-of-three tournament rounds structure really changes it up because even if you lost the first round, you can respond to what you saw your opponent do in the first to come back and win the second and third.
This article will talk a bit about the deck building process and some of the strengths and weaknesses of each warband.
Continue reading “Getting Into Warhammer Underworlds: Shadespire”
So it’s been a while now since the Second Edition announcement for X-Wing, and I thought I would just post some of the thoughts from our group.
Continue reading “The Current State of X-Wing”
In this post I will discuss my thoughts following the announcement of X-Wing 2.0 and what I think it will mean for the game.
Continue reading “Thoughts on X-Wing 2.0”
On New Year’s Eve at the end of 2017, I decided that I wanted to improve my X-Wing gaming, with the resolution goal of making Top 8 at a Regional in Australia, in order to get some sparkly dice (mission accomplished in Tasmania, thanks to an effort described by the Onyx Squadron 2m:40s into this video as pulling a Steven Bradbury all the way into second place).
In order to track my progress throughout the year, I decided to start collecting data from all the games of X-Wing that I play.
Last night was a small monthly tournament at one of our local game shops, with the tournament winning game also marking the 100th game of X-Wing I have played so far this year, so I thought I would share some of the data I have collected and insights I have gained from it.
Continue reading “100 Games of X-Wing”
After having attended the Tasmanian Regionals and making it to the final table in a roundabout fashion, I was a lot less nervous about the Victorian Regionals. That said, there was a lot of angst about one topic in particular in the lead up to the event… what list to fly?!?
Continue reading “Victorian X-Wing Regionals”
When the 2018 X-Wing Regionals season started, I was hoping to attend at least two of them in Australia, certainly the Victorian one in Melbourne, but at least one other. It so happens that the opportunity to take a weekend away in Hobart came up, so I was able to attend the Tasmanian regional held at Good Games Hobart on March 3rd. Below is a battle report of all my matches throughout the day. Continue reading “Tasmanian X-Wing Regionals”
This is our first article about Imperial Assault. For those of you not familiar with the game, it’s a grid-based game that can be played in a competitive fashion where two players pitch squads against each other called Skirmish, or cooperatively in Campaigns where one player plays the imperial forces and up to 4 other players play as Rebel heroes. For more information about Imperial Assault, see the the FFG page here. Continue reading “Imperial Assault – The Road to Regionals”
There are many things that can influence the outcome of a game of X-Wing that happen even before the first dial is set. These items are things that are often referred to as “Turn Zero”. This article will talk about a few things to think about before you start a game that may help turn the odds of winning in your favour. Continue reading “X-Wing: The Importance of Turn Zero”
In this article I wanted to point out some of the things to keep in mind when you want to get into X-Wing, and some of the things that helped me when I first started. Continue reading “Getting Started in X-Wing”
Since getting into X-Wing at PAXAUS in November 2016, I have been looking at the best way to transport my collection. Below are the things I have learned. I originally posted some of the content from this article on Reddit some time ago, but I have updated it here for things I have learnt or done since then. Continue reading “Transporting your X-Wing Collection”